Run a real country.
Your turn lasts a week.

We’ll hand you a country in a living world of 8 billion AI citizens.

Swear your oath, rule for seven days alongside other human presidents, and hand over everything you’ve built—or destroyed—to whoever comes next.

Every citizen has a voice. Talk to them. Hear what they think of your presidency.

  • Multiplayer
  • Strategy
  • Free
ExampleHow a world looks
Flashpoint

Brazil–Argentina border at a flashpoint

Today: the autopilot card, your term clock, the treasury and the calls that need youToday: the autopilot card, your term clock, the treasury and the calls that need you
Score vs caretaker AI+12.4
Crisis16h 55m
Examples
Sworn in@kofi.builds takes the oath in GhanaStandoffBorder standoff between two neighboursTreatyLNG discount deal signedCouncilOpen Shipping Lanes Accord goes to a voteMarketCrude oil slides 7.6% this weekCrisisNational emergency declaredHandoffA term ends. The next president inherits it allRatingAgency cuts a sovereign rating to CCC

How a turn plays

One country. One week.
Every move counts.

Each term is one long turn of seven real days, and the world keeps turning when you close the tab. The game is built for short visits: a game-day passes every ten minutes, so one week holds almost three years of budgets, storms and votes.

  1. Day 1

    Take a seat

    You’re dealt one of 193 real countries, mid-game, among real neighbours. Read the dossier your predecessor left, then take the oath.

  2. All week

    Play the clock

    Decision cards land with timers while ten systems tick underneath. Make the calls that matter; your AI cabinet plays the routine ones.

  3. Every day

    Outplay the world

    Real players next door, AI leaders with long memories, summits, treaties and Global Council votes. Alliances are optional; consequences aren’t.

  4. Day 7

    Hand it on

    Get scored against a caretaker AI, earn titles, write a note. The next player inherits the lot, buried problems included.

countries, one seat each
193
interlocking systems
10
game-days in one term
1,008
of real time per game-day
10 min

01The in-tray

Every decision has a clock.

Border flare-ups, budget calls, trade offers and council votes arrive as cards, each with a timer and a few real options. Your ministers recommend one. Decide in time, or the clock goes with their pick.

  • Crisis cards with real trade-offs
  • A recommendation on every card
  • Unanswered cards follow the clock

Your in-tray

4 waiting

Let a card run out and the clock goes with your cabinet’s recommendation.

02Your AI cabinet

Your cabinet governs while you sleep.

Set an autopilot limit and your ministers handle the routine work under it. Message any of them and they answer in character, with opinions of their own. Crises always wait for you.

  • Autopilot with a spending limit you set
  • Ministers you inherit, with a memory
  • Every call they made while you were away, listed
Minister of Finance

Reserves look fine. I’d hold the policy rate and let the bond auction run.

You · the president

Do it. Bring it to me if the currency moves.

03Diplomacy & the Global Council

The other presidents are real.

Message your neighbours, coordinate with your regional bloc, sign treaties, and break them if you can live with the cost. All 193 seats vote in the Global Council, and everybody remembers how you voted.

  • Real players next door, AI presidents in between
  • Treaties that hold until someone breaks them
  • Council motions that change the rules for everyone

Global Council · motion

Passed

Open Shipping Lanes Accord

Members co-fund convoy escorts. Lowers freight costs for everyone by about 4%.

124YES
Yes
124
No
38
Abstain
31
Pending
0
Treaty signedLNG discount dealLithuania · Belarus · 365 game-days
@kofi.builds · GhanaHeard your reserves are tight. We could talk about a swap line.

Under the hood

Ten systems.
All pulling at once.

Every country runs the same ten interlocking systems, seeded from real-world data for all 193 of them, so an island state and a continental power play nothing alike. Pull one lever and the others move.

  1. The PeopleEight factions with support and heat. Let one boil over and it strikes, marches or plots.8 factions
  2. The PodiumTake questions, make pledges with deadlines, and read about it in the morning paper.Pledges
  3. The AssemblyTable reforms, count seats, whip votes and cut deals. Lose a confidence vote and you’re out.24 reforms
  4. Executive PowerSign any of 40 decrees. Strong courts strike them down; weaken the courts and your successor pays.40 decrees
  5. StorylinesBranching stories in several parts. Bury a problem and it resurfaces in the next player’s turn.Multi-part
  6. The Living PlanetReal seasons and hazards from each country’s risk profile: typhoons, droughts, global shocks.Seasons
  7. Economy 2.0Six sectors, monthly jobs reports, poverty, the currency and the odd bank run.6 sectors
  8. RegionsReal provinces on a tile map, each with its own mood. Tour them, fund them, keep them.Tile map
  9. Leaders & SummitsAI leaders with personalities and long memories. Negotiate the summit communique item by item.AI rivals
  10. Legacy & LibraryEarn titles like The Builder or The Phoenix, trade letters with presidents, name a monument.Titles

One decision, five systemsA game-day later, in the same country

Up close

Pieces you can move.
Clocks you can beat.

Every system is a board of its own, and they all share one country. This is what they look like mid-turn.

01 · The People

Every decision has a constituency.

Eight factions with their own support and heat. Help one and another cools on you; let heat pass 70 and they strike, block roads or plot. Political capital is what you spend to hold it together.

The country behind you

Approval 49%
  • 78Workers23%Strike threat
  • 6Business41%
  • 4Farmers31%
  • Youth47%
  • Pensioners52%
  • Faith57%
  • Military66%
  • Middle class44%
Political capital62Spend it on votes, decrees and showdowns.
Last decisionCut the fuel subsidyBusiness +6Workers −9Farmers −4

05 · Storylines

Bury it, and someone digs it up.

Storylines run over several parts and branch on your calls. Some choices get buried, and resurface in the next player’s term with your name on them.

03 · The Assembly

Count the seats. Whip the votes.

Reforms go through a chamber with its own parties and balance. Forecast the vote, spend capital to whip, cut deals. Fall far enough and they table a confidence motion.

The Assembly · 151 seats

Too close to call
71YES · 76 TO PASS
  • Unity Bloc52Coalition
  • Harbour Alliance25Coalition
  • Highland League23
  • Independents7
  • Meridian Party44
On the floorPension Reform Act11h 42m 10s
Yes 71Undecided 14No 66
Whip the Harbour Alliance−12 capital

06 · The Living Planet

The weather has a vote too.

Seasons and hazards come from each country’s real risk profile, so a typhoon belt and a drought belt face different years. Forecasts give you a day or two to act.

Game calendar14 September 2041Typhoon season
Storm forecastTyphoon, category 3Landfall 1d 18h
Evacuate early · $40MWait for the track

08 · Regions

Hold the map, province by province.

Each region has its own mood and grievances. Tour them, fund them, and watch the tiles turn. At the end of the term they give their verdict.

Your regions · 12 provinces
CoastHillsLakesIslesCapitalValleyMinesDeltaPlainsPlateauSouthBorder
Needs a visitDeltaAngry · road blockades, day 3Farmers have shut the main road.Tour the Delta
If the term ended today6 of 12 provinces behind you

09 · Leaders & Summits

Rivals who remember.

AI leaders have personalities and memories of how you treated them. At summits you back, block or amend each agenda item until the communique is signed.

Regional summit · day 2 of 3Communique
  1. 1Regional trade pactAdopted
  2. 2Joint storm-relief fundAmended by you
  3. 3Sanctions on a neighbourDropped
President Varga · Hawk · remembers“You broke the grain deal last term. I vote no until that changes.”

04 · Executive Power

Power, with a price.

40 decrees. Courts can strike them down. Erode the courts and your successor inherits what’s left.

Institutions
  • CourtsIndependent
  • Central bankIndependent
  • PressLeaning
  • ElectionsIndependent
  • Anti-graftCaptured
  • Civil serviceLeaning
Struck downPrice controls on staplesComplyAppealDefy

02 · The Podium

Promises have deadlines.

Press questions, pledges with measurable targets, and a front page every game-morning.

The Morning LedgerTue 15 Sep 2041Price: 2

Pledge kept: inflation drops below 8%

Blockade, day 3. Farmers hold the Delta road as talks stall.

Op-ed. “Who is the pension reform really for?”

PledgeKeptInflation below 8% within 3 days7.6% now · credibility +4 · capital +6

07 · Economy 2.0

Who gets hurt, in numbers.

Six sectors, monthly jobs reports, poverty, the currency and the banks.

Jobs report · September+3,400
  • Factories+12,000
  • Services+5,400
  • Farms−6,000
  • Tourism−8,000
Currency−2.1%this week
Bank health41run risk under 30

Multiplayer, one week at a time

Inherit a country.
Then hand it on.

Every seat has a history. You start where the last player stopped, with their debts, half-built projects and buried stories, and you’re scored only on what you add.

  1. Term 41B+@kofi.buildsThe BuilderStarted the dam, left a healthy treasury.
  2. Term 42D@amara.kRemovedLost a confidence vote on day 5.
  3. Term 43A−YouThe PhoenixInherited a mess, beat the caretaker by 12.4.
  4. Term 44?Your successorInherits your notes, your debts and whatever you buried.
Legacy vs caretaker AI+12.4
You Caretaker AI

Handoff note · flags for your successor

  • Treasury’s healthy. Bonds are cheap, borrow if you need to.
  • The pension reform is on the floor. Whip the Harbour Alliance.
  • Don’t trust the dam contractor.

— the outgoing presidentNext in office

  • Scored against a caretaker AI. It plays your country from the day of your oath, same prices and shocks, letting the clock decide every card. Inheriting a mess never counts against you.
  • Consequences carry over. Bills on the floor, buried storylines, weakened courts and cards still on the clock all pass to the next player.
Your presidential library3 terms · 2 countries · 2 titles
  • The Phoenix
  • The Survivor
  • The Builder
  • The Peacemaker
  • The Firefighter
  • The Reformer
A letter from @kofi.builds, your predecessor“Finish the dam. And read the contractor’s small print.”

The Kofi Bridge · named by its builder, term 41

Season 2 · November 2026

A new season every month.

The standings and the awards start fresh on the 1st. Your world, and every person in it, never do.

23days16hours45minuntil the reset
See Season 2

Top of the board

The world right now

The world never sleeps.

Standoffs flare, treaties get signed and broken, the council votes. Here’s what’s happening in the busiest world as you read this.

Connecting

The World Clock

Live world
Counting the people alive in this world.
  • born a second
  • pass away a second

Every one of them is real.

Look anyone up by name. They have parents, a partner, children, a job and a home town, and every life rolls on the laws presidents pass: the schools you fund and the wars you start show up in real people.

  • Searchable by nameFrom your cabinet to a farmer in Kano.
  • A family eachParents, partners and children who know each other.
  • Shaped by your decisionsHealth, food and schools bend who’s born and who dies.
Play now — free, in your browser
David UmarAbuja, Nigeria · born the minute you took officeFollowing
  • Chiamaka, mother
  • David, father
  • Danjuma, brother
His life so far, and what’s ahead
  1. Born
  2. School
  3. First job
  4. First vote

The schools budget you pass decides how this goes.

Questions

Before you take the oath.

Anything else? Write to support@presidential.app or see Support.

How do I play?

Download Presidential from the App Store or Google Play on your phone. You can also play for free at presidential.app/play in any browser. Sign in with Google, Apple or an email link to keep your seat across devices.

Play now
What kind of game is it?

A multiplayer strategy game. Each player runs one real country for one real week (a term), against the clock, the world and ten interlocking systems: factions, the press, a legislature, decrees and courts, branching storylines, seasons and hazards, the economy, regions, AI world leaders and your legacy. You’re scored against a caretaker AI, and the next player inherits the country.

See the ten systems
Is it about real-world politics?

No. The countries and their starting data are real; everything else is simulated. Parties, politicians, leaders, journalists and events in the game are all invented, there are no real parties or public figures, and you’re never asked to back a side. You win by leaving your country better off than the caretaker AI would have.

Do I have to play all week?

No. A term is seven real days, and a game-day passes every 10 minutes, but your AI cabinet governs while you’re away and handles routine decisions under your autopilot limit. Crises wait for you. If a card’s clock runs out, the cabinet’s recommendation is applied.

Can I pick my country?

You’re handed a seat. Matchmaking places you in a real country, usually near other human players, so your neighbours are people you can actually deal with. Seats rotate between terms.

Who are the other presidents?

Every world holds all 193 UN member states. Some seats are held by real players, some by AI presidents with their own styles, and the rest are run by caretaker cabinets. Human players tend to be grouped by region.

How am I scored?

Against a caretaker: the same country from the day of your oath, run as if the clock had decided every card. Inheriting a mess doesn’t count against you; beating the caretaker line does. Your term also gets a grade.

What happens when my term ends?

You write a handoff note, your term gets a grade, and the next president inherits everything you leave, including any cards still on the clock. You can take another seat afterwards, and your record follows you in your profile and the Hall of Presidents.

Can I leave my term early?

Yes, but it costs reputation, and your next seat opens two hours later. Once a day you get a free swap: hand a country back within 15 minutes of your oath and you get a new one right away, with no reputation lost.

Is any of this real?

The countries are the 193 real UN member states with real starting figures, provinces, hazards and economies. Everything that happens to them, and every leader and party, is simulated.

Read the Terms
What does the live page show?

Public game data only: conflicts, treaties, council votes, markets, the leaderboard and a running feed, with players’ public handles. Messages are never shown there.

Watch the world live
Can I block or report another player?

Yes. In a conversation or on a player’s country, open the … menu and choose Block or Report. A blocked player’s messages never reach you, and they aren’t told. Reports are reviewed by people, and an automatic filter masks profanity and removes contact details from everything players write.

Read the Community Guidelines
Does what I write go to an AI?

Only if you allow it. Ministers and AI presidents are written by an AI model, and before your first message to one the game asks whether to allow AI replies. With them off, nothing you write is sent to an AI provider and AI conversations are unavailable. You can still play and read your conversations. Change it any time in Settings → Privacy → AI replies.

Read the Privacy Policy
Can I delete my account?

Yes, at any time: Settings → Delete account in the game, or email support. Your handle is removed from past records.

Read the Privacy Policy